An HSV and hex colour picker with RGB and HSL inputs that all stay in sync, a recent-colours row, and the classic pixel art palettes one click away: PICO-8, Game Boy, Sweetie 16, Endesga 32, NES.
Click any swatch to load it into the picker and read its hex, RGB and HSL values. These are fixed palettes from real hardware and from the pixel art community, the ones you will see named in tutorials and jam rules.
Drag on the saturation-value square and the hue strip, or type a hex code, RGB or HSL values. Every input updates the others.
The preview shows the colour as a block beside its complement and a five-step shading ramp. Download it as a PNG and eyedrop from it in your editor.
Click a swatch in the curated palettes below to load it. Recent colours stay in the row above so you can hop between a few candidates.
Pixel art lives or dies on a small, deliberate palette. A 16-colour sprite with a well-built ramp reads better than a 256-colour one with muddy in-betweens. The picker is built around that: hue, saturation and value on separate controls, and a ramp preview so you can see a colour as a family rather than a single value.
A few habits that help. Keep your darkest shade off pure black and your lightest off pure white, so outlines and highlights still sit inside the palette. Shift the hue a little as you go darker (usually toward blue or purple) and lighter (toward yellow), rather than only changing brightness. Pick one accent with high saturation and keep the rest calmer. And when in doubt, start from a proven palette like PICO-8 or Endesga 32 and only add what you cannot find in it.
Yes. It runs in your browser, needs no account and stores nothing beyond a short list of recent colours for the current tab.
Pixel artists build ramps by moving saturation and value while nudging hue, and HSV puts those three on separate controls. RGB sliders make it hard to keep a colour family together.
Fixed palettes from real hardware and from the pixel art community: Game Boy, 1-bit, CGA, PICO-8, Sweetie 16, Endesga 8, Endesga 32 and a 54-colour NES set. Click any swatch to load it into the picker and read its values.
Five steps from a darker to a lighter version of the current colour, the kind of ramp you would use for shading one material. The complementary colour beside it is the hue opposite on the wheel.
Yes. The preview is a PNG with the colour, its complement and the five-step ramp as solid blocks, so you can drop it into your editor and eyedrop from it. COPY HEX copies the code to the clipboard.
Build a full ramp or a whole palette from one starting colour.
Pull the palette out of any image as swatches and hex codes.
Replace one colour with another across a sprite, exact match or with tolerance.
Open SpriteLab to keep building with your sprites.