Pixel-perfect sprites in seconds, not hours. Type a prompt, upload an image, or transform existing art into clean, transparent, game-engine-ready sprites.
Text, image, transform, edit, animate, backgrounds, reskin, micro, tileset, isometric, UI kits. Your workflow, your choice.
Describe anything: "futuristic rifle", "red dragon", "magic treasure chest". Pick a direction, size, and style. Get a game-ready pixel art sprite in seconds.
1 CREDITUpload any image: a photo, concept art, a rough sketch. SpriteLab redraws it as clean pixel art with proper outlines, limited palettes, and transparency.
3 CREDITSUpload an image and describe what you want: recolour, restyle, generate variations that match your existing art direction.
6 CREDITS
Bring a sprite to life. Describe the motion, get back an animated spritesheet plus a GIF. Drop straight into your engine.
20 STANDARD / 30 PRO
Type a scene, get a full pixel-art backdrop. Forests, dungeons, neon cities, any size up to 8K, native or upscaled.
SUBSCRIBERS · 4 CR
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Upload one sprite, get unlimited themed variants. Same silhouette, brand-new material. 300+ themes or describe your own.
SUBSCRIBERS · 2 CR/VARIANT
Tiny sprites done right. 16 to 64px, every pixel deliberately on the grid, clean 1px outline. Icons, items, true low-res characters.
SUBSCRIBERS · 3 CR
Describe a surface, get a full 15-piece autotile set from one prompt. Paint seamless maps, then export to Godot & Tiled with the autotiling pre-wired.
SUBSCRIBERS · 10 CR
Upload a sprite and say what should change: swap the staff, add a cape, make the eyes glow. Only that part moves, every other pixel stays exactly as you sent it.
SUBSCRIBERS · 2 CR/VARIANT
Tiles, props, matching sets and characters that turn, all on one 2:1 grid at real-world sizes. Drop them on a map and they line up.
SUBSCRIBERS · FROM 1 CRDescribe a screen, get the whole kit. Every button, slot, bar and icon is cut out, named and given its hover, pressed and disabled states, then exported for Godot and Unity. See examples.
EVERYONE · FROM 3 CR BUILD A UI KIT →Tiles that autotile, props at real-world sizes, matching sets and characters that turn, all on one 2:1 grid. Every piece in these scenes is one prompt, dropped onto the map by its floor point.
Available on paid plans · everything snaps to the same 64×32 grid
Built for indie devs who ship, not pixel-pushers who procrastinate.
From prompt to finished sprite in seconds, not hours. Tune size, palette, contrast with live sliders. Every change applies instantly.
Fix a stray pixel, flood-fill a region, eyedrop colours from the sprite. No need to open Aseprite for a quick touch-up. The editor is always one click away.
Need a full asset set? Generate up to 64 consistent or varied sprites in one call. Family packs for related variants, wild packs for variety. Per sprite, it works out around 4x cheaper than generating them one by one.
Make one sprite you like and hit Match this style. Everything after uses its palette, outline and shading, so your potions, chests and enemies look like they came from the same game.
Exact-size 16 to 64px sprites, every pixel deliberately on the grid. The PNG you download is the real size, no giant image pretending to be pixel art. This whole meadow is six prompts.
Available on paid plans · true-size transparent PNGs · sizes are real art pixels, one prompt each
One prompt, one generation. Pick 4 directions (front, right, back, left) or the full compass of 8 with the diagonals. Same character, same armour, palette and proportions, only the direction changes. Turn on Isometric for the four iso facings on the tile grid. Works on characters, animals, vehicles, anything with a front.
4-dir from 4 CR · 8-dir from 6 CR · iso rotation on paid plans · PNGs named by direction, spritesheet + GIF
Generate 9, 25, or up to 64 related (or wildly varied) sprites from one prompt. Pack mode runs a single model call and splits the result into individual sprites, so each sprite costs a fraction of a solo generation.
Type a scene, get a game-ready backdrop. Full pixel-art environments from a prompt, any size up to 8K, native or upscaled.





Available on paid plans · export at native pixel size or upscaled up to 8K
Describe a surface and get a full autotiling tileset from one generation. Drop it on the canvas and drag: every edge and corner picks the right tile automatically. Export to Godot & Tiled with the autotiling pre-wired.
Drag to paint, it autotiles itself.
A 15-piece autotile set from one prompt · export to Godot & Tiled
Upload a sprite, get unlimited themed variants. Same pixels, same silhouette, brand-new material. 300+ themes or describe your own.
Static sprite to walking animation. Or 4 or 8 directions in a single shot.
Generate or upload a sprite, describe the motion, get back a clean spritesheet plus an animated GIF.
4 directions or all 8 with the diagonals, in a single generation. Composite spritesheet plus animated GIF preview.
Every size you need (16px icons to 128px sprites) from a single generation. Free & instant.
Every slider runs against your existing sprite. No model calls, no extra credits, no waiting.
Choose your power level. Upgrade or downgrade any time.





Yes. The free plan gives you 25 credits plus 5 more every day, no card needed. A basic sprite costs 1 credit, and retuning colours, outline, palette and size afterwards is always free. Paid plans add monthly credits and extra modes.
Yes. Everything you make can be used commercially on every plan, including free. On the free plan outputs are shared and non-exclusive; paid plans keep your sprites private.
Real pixel art. Sprites come out at native resolution on a hard pixel grid (a 32px sprite is a 32px PNG), with a clean 1px outline, a limited palette and a transparent background.
Yes. You get transparent PNGs and sprite sheets that drop into Godot, Unity, GameMaker, Phaser or anything that reads PNGs. Tilesets also export as a Godot 4 TileSet and a Tiled tileset with the autotiling set up.
Yes. Isometric props, buildings and characters are drawn on a true 2:1 grid and scaled to match each other, each with a floor anchor for placement. Tileset mode makes isometric autotile sets, including raised cliffs.
Yes. Animate turns any sprite into a looping sprite sheet and GIF. Rotation makes one character in 4 or 8 directions from a single prompt, all at the same scale.
Make one sprite you like and hit Match this style: later sprites reuse its palette, outline and shading. Sprite packs also generate up to 25 matching sprites at once.
Yes. Every mode is available over the REST API and an MCP server for Claude Code, Cursor and other agents, on every plan. It runs on purchased credits, and Knight and up can also use their plan credits.
28 free pixel art tools. No account needed.