TOOLS › FIX PIXEL ART
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Fix Pixel Art: recover the native grid

Blurry, upscaled, resized with smoothing, saved as a JPEG, screenshotted, or drawn by an AI slightly off-grid. Drop it in and get the clean pixels back at their true size.

1 · YOUR PIXEL ART

DROP, PASTE OR BROWSE
PNG, JPG, WebP or GIF · up to 6 MB · up to 4 megapixels

2 · SETTINGS

0 keeps whatever the fixer finds. Set a count to also snap the palette, useful when JPEG noise has split one colour into ten.
Output size
Same as input keeps the size you dropped in (snapped to the nearest whole multiple of the native grid, so every art pixel is a crisp square). Native is one image pixel per art pixel, the smallest file. Never a fractional scale.
Want it redrawn properly, with a clean outline and a transparent background? That's Quick Convert in the app (3 credits, 25 free to start).
Result appears here
NOTHING HERE YETDrop a damaged pixel art image on the left. The grid analysis runs as soon as it lands. Big images take a few seconds.

How it works

Drop in the damaged image

Anything that used to be pixel art: a sprite someone upscaled with smoothing, a JPEG from a forum, a screenshot of a game at 150% zoom, an AI render with wobbly cells.

The grid is detected

The fixer measures how big the original pixels are and where the cell boundaries sit, then reports a native size and a confidence rating so you know how much to trust the result.

Every pixel snaps back

The image is rebuilt at the native size with one solid colour per cell. Download it as the true asset, or match the input size for a crisp whole-number upscale.

What it fixes, and what it can't

Blur is not information. When pixel art gets scaled with bilinear or bicubic smoothing, the original pixels are still in there, just smeared across their neighbours. The same goes for JPEG blocks, screenshot scaling and most AI "pixel art" output. The fixer finds the underlying grid and throws the smear away.

Good candidates

  • Sprites upscaled with smoothing (the classic Discord blur)
  • JPEG-saved pixel art with ringing around the edges
  • Screenshots taken at a non-integer zoom level
  • AI-generated pixel art with slightly uneven cells
  • Pixel art that was resized to a fractional multiple

Not a fit

  • Photos and painted illustrations: there is no grid to find, so use Image to pixel art
  • Art scaled down below its native size: the pixels are gone, not hidden
  • Heavy motion blur or rotation by odd angles
  • Mixed-scale images, like a 2x sprite pasted onto a 1x background

If the result comes back at low confidence, that is the tool being honest rather than inventing pixels. Medium confidence usually still looks right, but check thin lines and small text for merged cells.

FAQ

What does the pixel art fixer actually do?

It works out the size of the original pixels in your image, then rebuilds the image at that native resolution with one clean colour per cell. Blur, smoothing and compression noise disappear because they never existed at the native grid.

What does the confidence rating mean?

High means a clear, regular pixel grid was found and the result should be exact. Medium means the grid was found but some cells were ambiguous, usually from heavy JPEG damage or a fractional upscale. Low means no convincing grid exists, which normally means the image was never pixel art. Use the image to pixel art converter for those.

Can it fix AI-generated pixel art?

Often, yes. AI images that look like pixel art usually have wobbly cells of slightly different sizes. The fixer finds the dominant cell size and snaps to it, which cleans up most of the drift. Very inconsistent images may come back at medium confidence with a few merged or split pixels.

Should I download at native size or match the input?

Native gives you the true pixel art, one image pixel per art pixel, which is what a game engine wants. Match input scales that up by a whole number so it is the same size on screen as the file you dropped in, handy for sharing or posting. Both are crisp; only native is the real asset.

Is my image uploaded or stored?

The image is sent to our server so the grid analysis can run, then discarded straight away. Nothing is stored, nothing is tied to an account, and there is no watermark.

More free tools

In the app

Open SpriteLab to keep building with your sprites.