Generate full-scene pixel art backgrounds from a prompt or a rough sketch. Large canvases, controllable detail, and a clean native pixel grid that upscales crisp.
OPEN SPRITELAB 25 free credits + 5 daily. No card needed.
Backgrounds draws even, full-frame scene art: environments, parallax layers and title screens, on a clean pixel grid that stays crisp when you scale it up.




Describe a place and get even, full-frame scene art in one generation.
Block out a rough layout and have it redrawn as a finished pixel scene, so composition stays in your hands.
Scenes render on a true pixel grid and export up to 8K with an integer upscale, so lines stay sharp at any size.
Type the scene, or attach a rough sketch to guide the layout. Pick a resolution and detail level.
A full scene comes back on a clean native grid, ready to reframe or retune.
Adjust the crop, colours and detail, then export at native size or upscaled up to 8K.
Backgrounds is a paid feature. You can start on the free tier with sprites, conversion, animation and packs, and upgrade when you need scene art.
Full-scene pixel art: forests, caverns, coasts, towns, mountains, neon cities and more, from a prompt. It draws even, focal scene art rather than a single centred sprite.
Large. Scenes generate on a clean native pixel grid and can be exported at high resolution, up to 8K, with an integer upscale that keeps the pixels crisp.
Yes. Attach a rough sketch and the scene is redrawn from your layout, so you can block out where things go and let the detail get filled in.
Yes. A detail slider plus colour and contrast controls let you go from clean and simple to richer, busier scenes.
Backgrounds is available on paid plans. The free tier covers sprite generation, conversion, animation and packs. You can start free and upgrade when you need scene art.
Generate a background from a prompt or a sketch, at the size your game needs.
OPEN SPRITELAB 25 free credits + 5 daily. No card needed.