Draw, shade, recolour and animate sprites right here. Colour ramps built from your sprite, brushes that keep you on palette, layers and frames, and exports to PNG, GIF or Aseprite. It opens with a sample sprite, so have a poke.
Everything stays on your device. First visit plays a short showreel, then offers a 9-step tour you can skip.
Most drawing apps treat pixel art as a tiny painting. This one knows about palettes, ramps and frames, which is where most of the time on a game sprite goes.
Your sprite's colours, grouped into ramps from dark to light. Shift a whole ramp's hue and it changes on every frame, so a red cape turns blue in one drag.
The shade brush steps pixels up or down their own ramp. The heal brush fills single-pixel specks from the pixels around them.
Flags stray pixels and colours that are almost the same as another, with a one-click fix for each. Good for tidying AI or converted art.
Lines stay one pixel thick with no doubled corners. Mirror on X or Y for symmetric sprites.
Magic wand with part select, a selective outline and background removal, all without leaving the canvas.
Tile preview with wrap painting: a stroke that runs off one edge carries on from the other, so tiles join up as you draw.
Layers with opacity, frames with onion skin, and a one-click 4-frame idle bob to get a character breathing.
PNG, sprite sheet, animated GIF, or an .aseprite file that keeps your layers and frames.
Thumb dock, two-finger undo, long-press colour pick and an offset cursor. Apple Pencil draws while your fingers pan.
Start from the sample or load your own PNG, up to 512 px. An upscaled preview is spotted and shrunk back to true pixels, so you're always editing the real thing.
Sketch with the pencil, shade along your ramps, heal specks, then run lint to catch stray pixels and near-duplicate colours before you export.
Save a PNG, a sprite sheet, an animated GIF, or an .aseprite file with layers and frames if you want to carry on in Aseprite.
Yes. No account, no sign-up and nothing to install. It runs in your browser and your files never leave your device.
Yes, it was built for touch as well as a mouse. There is a thumb dock for the main tools, two-finger undo, long-press to pick a colour, and an offset cursor so your finger isn't covering the pixel you're placing. On an iPad, Apple Pencil draws while your fingers pan.
Yes. Export as .aseprite and your layers and frames come across intact. You can also export a PNG, a sprite sheet or an animated GIF.
Uploads go up to 512 px. If you load an upscaled preview, where every art pixel is drawn as a block, the editor spots it and shrinks it back to true pixels, so you're editing the real sprite and not a blown-up copy.
A ramp is a run of related colours from dark to light, like the five shades of a red cape. The editor builds ramps from the colours already in your sprite. Shift a ramp's hue and every pixel on it changes across every frame, and the shade brush moves pixels one step up or down their own ramp, so shading stays on palette.
No, the editor has no AI in it. If you want a sprite generated from a description, animated or reskinned, that's the SpriteLab app, which gives you 25 free credits when you sign up. Bring the result back here to tidy it up.
Turn a picture into pixel art, then finish it off in the editor.
Split a sheet into frames before you edit one.
Save the colours from a sprite as a palette file.
Open SpriteLab to keep building with your sprites.