TOOLS › PIXEL ART EDITOR
FREE · NO SIGN-UP · RUNS IN YOUR BROWSER

Free Pixel Art Editor

Draw, shade, recolour and animate sprites right here. Colour ramps built from your sprite, brushes that keep you on palette, layers and frames, and exports to PNG, GIF or Aseprite. It opens with a sample sprite, so have a poke.

OPEN FULL SCREENor try it right below
Pixel art editor · load your own PNG up to 512 px FULL SCREEN

Everything stays on your device. First visit plays a short showreel, then offers a 9-step tour you can skip.

Built for sprites

Most drawing apps treat pixel art as a tiny painting. This one knows about palettes, ramps and frames, which is where most of the time on a game sprite goes.

COLOUR RAMPS

Your sprite's colours, grouped into ramps from dark to light. Shift a whole ramp's hue and it changes on every frame, so a red cape turns blue in one drag.

SHADE AND HEAL

The shade brush steps pixels up or down their own ramp. The heal brush fills single-pixel specks from the pixels around them.

LINT

Flags stray pixels and colours that are almost the same as another, with a one-click fix for each. Good for tidying AI or converted art.

PIXEL-PERFECT PENCIL

Lines stay one pixel thick with no doubled corners. Mirror on X or Y for symmetric sprites.

SELECT AND OUTLINE

Magic wand with part select, a selective outline and background removal, all without leaving the canvas.

TILES

Tile preview with wrap painting: a stroke that runs off one edge carries on from the other, so tiles join up as you draw.

LAYERS AND FRAMES

Layers with opacity, frames with onion skin, and a one-click 4-frame idle bob to get a character breathing.

EXPORT

PNG, sprite sheet, animated GIF, or an .aseprite file that keeps your layers and frames.

ON YOUR PHONE

Thumb dock, two-finger undo, long-press colour pick and an offset cursor. Apple Pencil draws while your fingers pan.

How it works

Open a sprite

Start from the sample or load your own PNG, up to 512 px. An upscaled preview is spotted and shrunk back to true pixels, so you're always editing the real thing.

Draw and tidy

Sketch with the pencil, shade along your ramps, heal specks, then run lint to catch stray pixels and near-duplicate colours before you export.

Export

Save a PNG, a sprite sheet, an animated GIF, or an .aseprite file with layers and frames if you want to carry on in Aseprite.

FAQ

Is the pixel art editor free?

Yes. No account, no sign-up and nothing to install. It runs in your browser and your files never leave your device.

Does it work on a phone or tablet?

Yes, it was built for touch as well as a mouse. There is a thumb dock for the main tools, two-finger undo, long-press to pick a colour, and an offset cursor so your finger isn't covering the pixel you're placing. On an iPad, Apple Pencil draws while your fingers pan.

Can I open my work in Aseprite?

Yes. Export as .aseprite and your layers and frames come across intact. You can also export a PNG, a sprite sheet or an animated GIF.

How big can my sprite be?

Uploads go up to 512 px. If you load an upscaled preview, where every art pixel is drawn as a block, the editor spots it and shrinks it back to true pixels, so you're editing the real sprite and not a blown-up copy.

What are colour ramps?

A ramp is a run of related colours from dark to light, like the five shades of a red cape. The editor builds ramps from the colours already in your sprite. Shift a ramp's hue and every pixel on it changes across every frame, and the shade brush moves pixels one step up or down their own ramp, so shading stays on palette.

Can it make sprites for me?

No, the editor has no AI in it. If you want a sprite generated from a description, animated or reskinned, that's the SpriteLab app, which gives you 25 free credits when you sign up. Bring the result back here to tidy it up.

More free tools

In the app

Open SpriteLab to keep building with your sprites.